Defense-Based Spells & Abilities
Level 1 Spells
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Tier: Level 1
Classes: All
Type: Magic
AP Cost: 1
SP Cost: 0
Dex Bonus: n/a
Range: 5 ft, Straight Line, 1 Target
Higher SP Cost Bonus: +1SP per additional d4.
Description: Use rudimentary magic to heal yourself or another Target. Roll 1d4x Arcane Score. Add the final value to the Target’s HP. (Cannot exceed the maximum health.)
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Tier: Level 1
Classes: All
Type: Magic
AP Cost: 2
SP Cost: 2
Dex Bonus: n/a
Range: Self, 5 ft
Higher SP Cost Bonus: n/a
Description: Potentially escape an Attack made against your Dodge Score. Roll 1d6 and subtract your Target's Attack rolls by that amount until their turn ends. This counts as a free Reaction.
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Tier: Level 1
Classes: All
Type: Magic
AP Cost: 1
SP Cost: 1
Dex Bonus: n/a
Range: 1 ft, 8ft vertical wall, Self
Higher SP Cost Bonus: +1SP per additional d4.
Description: Free Reaction. The magic that naturally protects the Caster solidifies into a physical, semi-transparent wall that better protects them from injury. The magical barrier can appear any direction of the caster and its sides can be slightly curved inward towards them. Add 1d4 against the enemy Attack Roll. If the enemy attack still hits, it deals regular damage.
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Tier: Level 1
Classes: All
Type: Physical
AP Cost: 0
SP Cost: 1
Dex Bonus: +1d8
Range: Self
Higher SP Cost Bonus: n/a
Description: Free Reaction. When falling from a dangerous height, you can use a piercing weapon to stab a non-living object and stop falling