Offense-Based Spells & Abilities

 

Level 1 Spells

  • Tier: Level 1

    Classes: All

    Type: Magic

    AP Cost: 1

    SP Cost: 1

    Dex Bonus: n/a

    Range: 25 ft, Radius, All Within Range

    Higher SP Cost Bonus: +1SP per 1d6 damage

    Description: An orb of concentrated energy expands from within the caster in rapid fashion until it covers its radius, blowing anyone away with a lower Strength score than the caster. This spell does not discriminate.

  • Tier: Level 1

    Classes: Any

    Type: Magic

    AP Cost: 0

    SP Cost: 2

    Dex Bonus: n/a

    Range: n/a

    Higher SP Cost Bonus: +1SP to add 1d4 to roll. (Before the roll)

    Description: As a free Reaction, the Caster can add an ailment to their physical or magical attack. The ailment must not directly conflict with the attack. (Example: You cannot freeze someone with a fire-based attack.) The Target must make an Arcane save that is higher than your Check. (1d20 + Arcane Score)

  • Tier: Level 1

    Classes: All

    Type: Magic

    AP Cost: 2

    SP Cost: 0

    Dex Bonus: n/a

    Range: 10 ft, Radius, Any Target within range

    Higher SP Cost Bonus: +1SP per additional d10.

    Description: As a show of dominating power, the very atmosphere around the caster becomes dangerous to their enemies. You can choose any amount of Targets in range and make them roll a d20 + their Strength Score to go against your own.d20 + Strength Score. If your roll meets or beats their roll, deal 1d10 damage, and affected Targets roll to attack with disadvantage against you for their next attack.

Level 2 Spells

  • Tier: Level 1

    Classes: All

    Type: Magic

    AP Cost: 2

    SP Cost: 2

    Dex Bonus: n/a

    Range: Self

    Higher SP Cost Bonus: +3 SP per additional +1 Charisma for this turn only.

    Description: Gamble with the dark Arcane forces that you are more charismatic than your Target. If the Target you select has less Charisma than you, they take your ATK x the difference in Charisma Score. If your Charisma Score is lower, you take their ATK x the difference in Charisma Score in damage.

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Level 3 Spells

  • Tier: Level 3

    Classes: All

    Type: Magic

    AP Cost: 1

    SP Cost: 2

    Charisma Bonus: Add Charisma Score when rolling to hit.

    Range: 5ft

    Higher SP Cost Bonus: +3 SP per additional +1 Charisma for this turn only.

    Description: Distract the Target with raw presentation/Charisma. If your Charisma Score is higher than your Target’s, you may attack with Advantage.

  • Tier: Level 3

    Classes: All

    Type: Magic

    AP Cost: 2

    SP Cost: 2

    Charisma Bonus: Add Wisdom Score when rolling to hit.

    Range: Line of Sight

    Higher SP Cost Bonus: +3 SP per additional +1 Charisma for this turn only.

    Description: Using arcane means, deteriorate a Target’s focus by forcing them to contemplate their life up to that point. Both you and your Target roll for Wisdom. If your resulting roll is higher, the Target’s Dodge is halved and they can only deal half damage during their next turn.

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